High Rubber (HR): Any value over 5, though generally 10 and above.Medium Rubber (MR): Rubber value of 3 to 5.Low Rubber (LR): Rubber value of 1 to 3.No Rubber (NR): CYCLE_RUBBER is set to 0 or some fraction of 1.Many players have taken to further classifying standard FFA or LMS servers by the basic and/or general amount of rubber available (and ensuing gameplay mechanics). Last Man Standing: Distinguished by round win/survival accounting for the sole or predominant method of scoring. Match completion may be decided by one or any combination of score limit, round limit, or time limit. Scoring may be awarded (or deducted) based on one or any combination of core dumps (kills), general protection faults (deaths), "suicides", winzone contact, and/or round win/survival. Free-for-all (sometimes referred to as Deathmatch): Players compete against one another as either individuals or teams, in an "every player (or team) for him- or herself" scenario.Most of the documentation found on this wiki applies to it, either directly or indirectly. Classic: The oldest game variation, and until recently the only game variation available.Sumo: The object is to stay in a zone while trying to force the opponent out.There is only one team defending and one team attacking at a time. You have three lives each to capture the opponent's base, or defend yours. Onslaught (Sty): A fortress game in which respawning is enabled.Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color. Flag Fortress (FF) (Sty): A fortress game with fortress physics with the objective being to capture the opponents flag.Wild Fortress (Sty): Objective is to conquer the opponents' zone while defending yours on various maps.This game can be played with teams or death match style. However, the music is weak, derivative techno that you will surely switch off in favor of your own tunes, or just the sound effects. The sound effects really help immerse the player in the action, and can be a ton of help during intense 1v1 battles. These niceties do not compare to the visuals of their modern commercial counterparts, although most are willing to forgive this since the game is entirely free and is based on a modified version of the Quake 1 engine (which came out in the mid-nineties). When it comes to visuals, Nexuiz seems to have something for everyone, as the lowest settings will easily run on very modest computers, while the highest settings make for a very nice lights show. The maps are also generally standard affairs, but amidst the recycled Quake maps you will find some truly fun and unique maps that you can only get on Nexuiz. are in attendance, but they are very well balanced. One word that did not pop up, however, was “mediocre.” What it set out to do it does very well, and the familiar experience has been polished to a shine.Īll the weapons we have come to expect from past games like the rocket launcher, rail gun, laser, etc. When playing this game, words like “regular,” “normal,” and “standard” kept creeping into my head. Genre: MMORPG (Massively Multi-player Online Role Playing Game) Gameplay A small collection of North American clans has started to emerge, and the map makers always manage to keep a steady collection of maps flowing into the community. The community surrounding the game is not enormous, but the five hundred thousand plus downloads ensure that the servers will always be well stocked when you are ready to play. Sure, this may not be the most suitable game for those who want a more involving story than just “You fragged Nutsack02,” but it’s perfect for just about everyone else. Turn the game on and within twenty seconds you will be fragging people hundreds of miles away. Like all those games before it, Nexuiz is simple, dumb fun. If you have played Doom, Quake, Unreal Tournament, or any of their various free mods/clones, then you already have a good idea of what to expect from Nexuiz.
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