![]() ADS Time Scaler increased to 1.05, up from 1.04.ADS Time Scaler increased to 0.943, up from 0.9.Bullet Velocity increased to 40%, up from 11%.Upper Torso Damage Multiplier decreased to 1.6, down from 1.81.Bullet Velocity scalar increased to 40%, up from 30%.Bullet Velocity scalar increased to 20%, up from 10%.Damage Range increased to -20%, up from -25%.Neck Damage Multiplier decreased to 1.75, down from 2.1.Headshot Damage Multiplier increased to 2.4, up from 2.1.Max Damage Range decreased to 59.1 meters, down from 67.3 meters.Max Damage increased to 125, up from 102.Now one-shots to the head within max damage range.Max Damage range increased to 1600, up from 1375.Damage Range increased to -20%, up from -30%.Bullet Velocity increased to 20%, up from 10%.Bullet Velocity increased to 45%, up from 35%.Neck damage increased to 1.3, up from 1.1.Bullet Velocity increased to 20%, up from 15%.Bullet Velocity increased to 35%, up from 30%.Bullet Velocity increased to 20%, up from 16%.Bullet Velocity increased to 25%, up from 20%.Re-aligned the 3-line reticles to be properly screen center.Sprint to Fire Scaler increased to 1.0, up from 0.99.Bullet Velocity decreased to 38%, down from 43%.Upper Torso Damage Multiplier decreased to 1.5, down from 1.7.Damage Range decreased to 43.2 meters, down from 48.3 meters.Damage decreased to -3.6%, down from -12%.Fire Rate Multiplier decreased to 12%, down from 16%.Bullet Velocity increased to -10%, up from -20%.Bullet Velocity increased to -15%, up from -30%.Damage Range increased to -12%, up from -22%.Fire Rate Multiplier decreased to 12%, down from 22%.Horizontal Recoil control now increased by 10%.Adjusted recoil pattern and intensity when used in fully automatic.Damage Range increased to -10%, up from -20%.Movement Speed scaler increased to 1.02, up from 1.01.Headshot Multiplier increased to 1.6, up from 1.5.Sprint to Fire time increased increased by 10%. ![]() Adjusted recoil pattern for ease of use.Min Damage decreased to 22, down from 23.Min Damage decreased to 24, down from 31.Max Damage decreased to 31, down from 35.Neck Damage Multiplier decreased to 1.1, down from 1.2. ![]() ![]()
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