In situations where instructors lack game design experience, it is recommended they familiarize themselves with the Unity game editor and the Creator Kit: RPG. ![]() This combined rudimentary knowledge will assist with creating a rich learning environment and examples to draw on for the activity. Instructors should have fundamental knowledge of the topics and contemporary issues in their respective academic discipline that participants will explore, and some basic understanding of game design along with game making experience in Unity. Instructional PartnersĪppropriate instructional partners include secondary school instructors, post-secondary instructors, librarians, archivists, museum and information professionals. ![]() Screenshot of a RPG dialogue scene created in the Creator Kit: RPG. Instructors can adapt the exercise according to their own critical perspective and other RPG game editors like RPG Maker and GameMaker: Studio.įigure 1. RPG’s are a game genre where players assume the role of a character in a fictional setting, which can be ideal for exploring and critically reflecting on a range of communities, domains, and experiences through story-driven gameplay. Participants will also learn how to use the game editor Unity using the Creator Kit: RPG to build a role-playing game (RPG) prototype. Participants in the session activity will learn how to explore and reflect critically on topics and issues in their disciplines through the process of game making. This session covers an introduction to game design and making, and an overview of critical game making and how to use it in pedagogical settings. This combination means that from conception to completion, participants are expected to understand an issue, sketch the issue into a designed game mechanic, and then prototype the issue into a game that gives themselves and other players a more nuanced understanding of that issue, potentially leading to knowledge mobilization and public awareness. A successfully-made game is one where the creator and player mutually understand the subject matter through both game making and gameplay. Creators explore and reflect on the communities, knowledge domains, and life experiences in these topics and issues. Contemporary issues can include contentious topics in public health, education, organized labour, and civil rights, to name but a few. Disciplinary topics can range from branches of knowledge in traditional disciplines like English, History, and Sociology to cross-disciplinary subjects like gender, race, and disability. ![]() It is expected that participants in this session will continue to develop their RPG on their own time as either a course-based assignment, knowledge mobilization or personal project.Ĭritical game making allows both creators and players to collaboratively explore a disciplinary topic or contemporary issue through creating a gameplay experience. The 1-hour non-technical activity and the full 3-hour activity with Unity and the Creator Kit: RPG can be adapted for learning environments where the game making process is scaffolded over many weeks and explored through group discussions. The instructor should adapt the session’s disciplinary content as appropriate for their learning outcomes. The session can be used for a workshop or a class activity aimed at students and professionals with little to no experience with making digital games.
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